Alex, first off, awesome. Our guild has posted this in our forums as a tool our members can use and it has been well received.
First question. I have tried to back into my own score but have not been successful. I first attempted adding up the total assigned value given to each item and then divide by 4....which was close in my case, but when I attempted the same guesstimate on a guildie, it wasn't. So how do you come up with the gear number?
Second, and less important, I do have some of the items listed as upgrades yet when I equip them, my score goes down. The enchants are the same so the difference is the assigned gear score.
Again, great job and thank you for your time and efforts in creating this tool for us.
Awww, thanks a lot really
Well, all I can say at this moment is that gear score depends on:
-
ilvl of your item. That number will be replaced with "real" item value at some point, but for now, item levels are taken into account
- value of that specific item (trash, common, uncommon, rare, epic, legendary)
- resilience found on each item (resilience is useless in PvE 99% of the time, so if that specific item got its ilvl with resilience included, it should have slightly lower ilvl). Yes, I know that some PvP weapons are just as good, if not even better than some PvE items, I'll look into that problem soon.
- few more factors which shouldn't have any big influence on the overall gear score
Now I'm sure I'll get flamed now for "why don't you remove penalty from .... and put penalty for ..... etc, etc" but as far as I see, this formula does the job fine most of the time. I'm not saying it wont be changed at some point, maybe even very soon, I'm just saying how it is at the moment.
