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Can you please give us your name ,realm and zone so we can see about what class we are talking about.
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US Shadowsong Wakemanwolf Survival Hunter
But this is not specific to hunters. Maybe it is situational for +28 hit vs 50 spell power but I think it is easy maths that +28 hit rating > 50 attack power for melees and ranged, and > or = +26 agi for classes that use agi.
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This is a good example of an enchant that's important when striving for a cap. Once you're hit capped, you should get a different enchant; the ilevel points are inefficient with the Chain. Until you are capped, however, this is the biggest DPS increase you can get. So it's hard to put a number on it. A raid-geared hunter with this enchant is probably doing it wrong; someone trying to gear up for heroics should get this ASAP.
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Of course Accuracy gets the top score. There is nothing to argue here. What I am talking about is +28 hit vs +50 AP vs +26 agi, which are scored 8, 12 and 15 respectively. If you don't see +28 hit >> +50 AP, or +28 hit > or = +26 agi, I'm very disappointed.
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Maybe you all play casters, so don't know this:
1 item point = 1 point of hit rating = 1 point of agility/strength/int/spirit = 2 points of AP
So if you are only talking about item point,
1 hit rating = 2 AP 28 hit rating = 56 AP > 50 AP 28 hit rating = 28 agility > 26 agility
If you consider gain in dps,
28 hit rating >> 56 AP > 50 AP 28 hit rating > or similar to 28 agility (depending on spec) > 26 agility
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I talked this over with a hunter friend and he agrees; this is particularly valuable to dual-wielding hunters. I underestimated the difficulty of remaining hit capped with raiding gear and now agree with this post.
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