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areala11 wrote:
:scratch: Ok im new to this site and would appreciate a little help understanding something...On the guild page there are numbers on the left of the players names what do those mean? Ive asked several people and they dont know either. :blush:

It just represents the order number according to score. Person with highest score gets 1, second one gets 2, etc etc....There's a small problem when "live" guild report is requested, only cached characters (those who were already taken "live" in the previous day or two) have order numbers, and new characters get a blank spot. I'll fix that soon.

Gyx wrote:
1) Professions should not have any influence...the result of said professions should however

Totally agree, it already works something like that, more tuning inc

Gyx wrote:
2) Has your system been tuned to DK's at all?

This system does not take classes into account, since all classes are equal. For example, all tanks can now tank anything. Yes, some classes are better suited for some encounters, but overall you can finish everything with any class, if you have the same gear. DKs do not get any penalty over other classes in any way, nor do other classes get bonuses over DKs.

Quote:
3) Items sometimes go hand in hand with Spec. A 32/39 DW DK would not use Titanium Impact Band over Signet of Bridenbrad...simply because Arm. Pen is a fail stat for that build

Agree that items sometimes go hand in hand with Spec. However, in this case, it's questionable if TIB is better than SoB.
Titanium Impact Band:
+9 Agi
+20 Sta
+16 AP
+41 Armor Pen
Signet of Bridenbrad
+18 Crit
Even WoWHead thinks the first one is better: link

Gyx wrote:
4) The reason all of this is important is because people see a ranking and they automatically assume they are "better than soandso" or, "better geared for the raid than soandso"

This website, like you said in another post, should only be used as a guideline. Even the best scored rogue on some server could be someone who slacks in raids, never brings consumables, starts flaming everyone for his faults, can't push 2k dps, disconnects every 2 min (or goes offline when wipes start). That doesn't mean he should be invited over someone else who does his best in raids. Also, raid leaders should know the differences between classes/specs. Shamans and rogues can't be compared on dps charts, they bring totally different benefits to raid.

About the problem with 18 sta on gloves for tanks: yes, it should be rated higher, however in the current system it can't get a higher score, but it will be fixed in the next few days.
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Alex wrote:

Gyx wrote:
1) Professions should not have any influence...the result of said professions should however

Totally agree, it already works something like that, more tuning inc


That's cool if it works like that already, just confusing wordingon one of your other posts.


Alex wrote:

Gyx wrote:
2) Has your system been tuned to DK's at all?

This system does not take classes into account, since all classes are equal. For example, all tanks can now tank anything. Yes, some classes are better suited for some encounters, but overall you can finish everything with any class, if you have the same gear. DKs do not get any penalty over other classes in any way, nor do other classes get bonuses over DKs.


There are penalties, indirect as they may be. Comparing a Tank DK to a Warrior Tank and only observing MH, OH, and Ranged a Warrior tank will usually outscore a DK tank since they have access to a 1h+Enchant, Shield+Enchant/Gems, Ranged Wep + Chant/Gems...from what little has been said of the scoring method it seems like 3 slots filled with higher possible ilvl's...all three of which carry enchants and two of which carry possible gem sockets, would lead to a higher score...obviously we're not talking 300+ points or anything...but every other slot can potentially be filled with the exact same item for those two classes in that given role.

I do firmly believe some weight should be granted for 100% reactive abilities. Stuff that is talent/ability based but is not a RNG factor...X will happen if you do Y type of things. My reasoning is that everyone prefers different talents/rotations and by not taking X talent they are technically losing Y buff. A tank who does not take Anticipation should score lower than one who does, assuming all other variables are the same; this may already be in effect, or it may not. Maybe some type of weighted point scale for "on use" effects...thigns like DK's Blade Barrier and their Sigil of the Unfaltering Knight...both of which have a 100% possible up time.


Alex wrote:

Quote:
3) Items sometimes go hand in hand with Spec. A 32/39 DW DK would not use Titanium Impact Band over Signet of Bridenbrad...simply because Arm. Pen is a fail stat for that build

Agree that items sometimes go hand in hand with Spec. However, in this case, it's questionable if TIB is better than SoB.
Titanium Impact Band:
+9 Agi
+20 Sta
+16 AP
+41 Armor Pen
Signet of Bridenbrad
+18 Crit
Even WoWHead thinks the first one is better: link


Wowhead compares stats yes...but for that build the armor penetration and stamina are a waste. 18crit rating is more crit% than 9agi and 16ap can be made up through a better socket bonus for that build...TIB gets more arm. pen. whereas SoBb gets haste...if anything it's an extremely marginal dps increase (talking ~1dps). Wowheads stat weight system does not account for hybrid specs either...it only accounts for deep Blood/Frost/Unholy/Tank.

It's a good site and it definitely has its uses. I do appreciate you taking the time to answer some questions, and answering them truthfully matters more than most sites can offer. It's a big task to undertake and requires a huge amount of knowledge pertaining to every spec and class to perfect, but in time I think it may work out.
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