This is entirely true. The expertise is marginally useful to tankadins, and just about strictly inferior to the armor kit. To give you an idea, one point of strength gives about as much threat as three expertise rating in a single target scenario. So compare five strength versus 18 stamina.
I personally prefer armsman to the kit, but the difference is minor. 10 parry rating is laughable avoidance after DR is figured in (remember that parry granted by defense rating, which all tanks should have in large amounts to get uncrittable, also counts toward this). 2% threat scales really nicely, but how often has someone pulled threat off you by 2%? I'd make the armor kit at least a twelve, probably a 15. Threat should almost always take a back seat to survivability, except for unusual fights.
I actually made my account to comment on this and was unsurprised to see the topic on the front page.
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