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Having looked at the math and the devaluing of hit rating as of 3.0, Berserking is probably as valuable for most rogues than Accuracy--it's dependent on the rest of your gear, which I realize this site isn't set up to calculate overall, but new MAEP weights on hit past 315 plus the total effect of Berserking should make it at the least an equally valuable enchant. The crit on Accuracy is very nice, but the build it's best suited for is the PvE build least in need of excess hit past 315, which is very easily attainable through heroic drops and rep vendors at the moment (though I'll grant that Naxx drops right now aren't giving out much in terms of hit--still, much less valuable than pre 3.0).

Also taking hit into consideration, a number of PvE rogues rocking 78-80 blue weapons and not ready to lay out the cash for heavy enchants on them are using Titanium Weapon Chains now, which give 28 hit each along with the usual weapon chain effects. Not a particularly high-score enchant, but one which should be taken into consideration :)
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Thank you for sharing your opinion with us , we still add all new enchants to our list so value for enchants isn't final and we will take all enchants into consideration.
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