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Looking at my feral druid I see that some of the enchants I have are marked down due to them being either resilience or defense based. From a tanking druid persperctive its practically required to use resilience & defense enchants to maintain crit immunity.
Is it possible for it do diferentiate between dps & tanking gear for the purpose of enchants?
Also much of the pvp gear is ideal (in some cases superior) for druid tanking yet they get marked down in value. Can this be fixed?
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Yes thats me, and yes Im crittable. That is until I use an Elixer of Ironskin (+30 resilience) then its not a problem.
However the fact remains that the calculations dont take into account defense/resilience scores when determining enchant scores.
+6 stats on chest imo is not the best enchant, using resilience enchants frees up so much more gearing options. Yes by themselves +6 stats v's +15 resilience its obvious that +6 stats is better. But when taken as part of a larger gearing stratagey imo +6 stats losses out.
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I don't think you're ever going to be able to come up with a cohesive way to score the "intent" of an enchant or a piece of gear. You might be able to score the "desirability" of a piece, but that's still a subjective measure (i.e. the Devilshark Cape may be an iLvl 115 blue item, but it's generally considered pretty awesome given it's stat distribution).
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I agree. be.imba faced a similar issue with different items being superior to hight ilevel gear. They got around it but 'weighting' some gear to properly reflect there value. anywy you look at it, its not an easy issue to resolve but definatly one worth addressing
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Well, to play devil's advocate.. providing a mathematical model that can accurately capture the scope of tanking, and the ability to configure that model for the desired scenario, it really is directly possible to mathematically rank the value of each stat for both DPS and tanking. For example, here is how the Chest enchants rank in a Time-to-Live calculator according to my bear form stats against Azgalor (measured in extra seconds the enchant allows you to live):
0.1787 Enchant Chest - Defense +15 Def 0.1785 Enchant Chest - Exceptional Stats +6 Stam, +6 Agi 0.0998 Heavy Knothide Armor Kit +10 Stam 0.0881 Enchant Chest - Exceptional Health +150 Health 0.0877 Enchant Chest - Major Resilience +15 Res
While it's certainly not the only method for ranking tanking gear, we're theoretically talking about a very complex mathematical equation. There is a correct answer, always. The equation just has hundreds of variables.
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