Re: Best Stats? Posted by Radcliffe » Wed Nov 19, 2008 12:28 pm
You want to cap Hit while you're building spellpower. If you think about it every time you cast on a boss and that spells fails youre lowering the raid dps...forcing the battle out...
You want to cap Hit while you're building spellpower. If you think about it every time you cast on a boss and that spells fails youre lowering the raid dps...forcing the battle out, requiring maybe say a hunter to pick up the slack just a little. Hit cap was not really easy to come by before, Im not sure of the situation now yet. After you cap hit and reach 1k SP move on to crit. It actually becomes more valuable at that point, but only if u are hit capped. Who knows how often that mega 7k crit missed heh. Int should technically scale with newly aquired gear/talents/levels. Health can be a major concern for some who have not mastered aggro management or are relying on a tank who isn't quite proper. Haste is an interesting stat that is more like a buff than anything. It can destroy rotations and mana if you've built to much. Ive always enjoyed a little , maybe 60-75 points. My tactic concerning haste was to find a weapon that had it built in with gem slots avail and stack it on the weapon...switching to it if it seemed needed. I carry alot of gear.All with different purposes and uses for individual situations. Wether it be to maximize mana for a long fight or to boost dps. Usually while clearing trash I drop all hit/haste for SP and Crit...when the boss preps are going down I'm swapping back to hit+sp+crit. With all the new mechanics and levels of enemies now...Its really a different game I personally dont have the attention to break out the calculator and fgure on what the hit cap has been raised to..although wikii probably has that on some table buried somewhere. Sorry to drag all this out..GL