- Re: Suggestion - add Heroics to recommended dungeons
Posted by Ronin008 » Fri Sep 18, 2009 11:44 am
- Take them to reg ToC, farm it. Afterwards, they will have the gear for most any heroic, assuming they can get a half decent weapon from anywhere (You know, like from a blacksmith?)...
- Re: Protection Warriors seem to be useless now
Posted by Ronin008 » Fri Sep 18, 2009 11:25 am
- I find that threat is the one thing I never have trouble with, raiding or otherwise. I am far from hit capped (180 hit rating I have methinks) and far from expertise capped. The va...
- +18 stam to Chest.
Posted by Ronin008 » Fri Sep 18, 2009 10:53 am
- Rate it equal to or higher than +200 health. With +10% stam from pally buffs, and another 6% from talents (as a warrior, more for other tanks I believe), you look at 20.68 stamina....
- Savagery for Fury Warriors
Posted by Ronin008 » Fri Nov 07, 2008 2:59 pm
- With Titan's Grip, a warrior can d/w savagery enchants, which, in my mind, would be just as, if not more useful than either a mongoose or executioner. Sustained +10 dps, at the mos...
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Take them to reg ToC, farm it. Afterwards, they will have the gear for most any heroic, assuming they can get a half decent weapon from anywhere (You know, like from a blacksmith?). I don't think I've ever had a case where I couldn't complete a heroic because of it being too difficult. Ever. Even in groups where me tanking put me at #1 for dps and damage, on every fight, with 1100 dps. Heroics just aren't difficult enough to warrant it.
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I find that threat is the one thing I never have trouble with, raiding or otherwise. I am far from hit capped (180 hit rating I have methinks) and far from expertise capped. The vast majority of my threat comes from shield slam. For an idea as to how much threat I do, I get roughly 1900-2.5k dps on trash in raids (For groups of 3-5), and ~1700-1800 on bosses in ten mans, and slightly more in 25. Beyond this, I am a stam stacker.
For opening on trash: Choose your mob. Don't select a random one and charge, give it thought, because a good charge target can lead to you not having to reposition for the shockwave that follows the TC. Spam cleave, like you would HS on bosses. If you're doing good with threat on the main target (Or there's a 20% threat gap before second closest) and the mob is at half health, tab target, you don't need to worry about him anymore. Focus on the next target. If you have AoE troubles, Vig and AoE'r for mobs. Other than the TC's and shockwaves, treat mobs like bosses for rotation.
For bosses: Charge, shield block (this helps with any burst damage if the healers fail and aren't in range), and shield slam (With shield block, this will get you a very large amount of threat). Two devastates and a revenge, and shield slam again (Unless sword and board procs, then earlier). Heroic strike with everything. You should either have it bound to every macro you have made, including your /readycheck macro, or you should have one finger devoted to pressing that button, even if you are a mouse clicker, like I am. You just can't click heroic strike. Also: Thunderclap and demo shout bosses! While it slightly gimps your threat gen, you need to de-buff that boss! You're looking at close to a 40% decrease to it's white damage with both. You should NEVER have threat troubles on raid bosses, unless you are vastly outgeared.
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Rate it equal to or higher than +200 health. With +10% stam from pally buffs, and another 6% from talents (as a warrior, more for other tanks I believe), you look at 20.68 stamina. Not much higher, but an increase over +200 health. Tauren racials and other % increases to stamina will also cause this to become better.
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With Titan's Grip, a warrior can d/w savagery enchants, which, in my mind, would be just as, if not more useful than either a mongoose or executioner. Sustained +10 dps, at the most basic level, which, taking the average 2h'r speed, about 3.5, would translate to 35 additional dmg per main hand attack, and 17.5 per off-hand, useful for WW and slam. So, assuming a single target premise, that is 52.5 more dmg per use of WW, without the talent, or with the +20% talent, it'd be about 63 per use, so 6.3 increased dps, and assuming you have a high crit (I average 47-49% crit chance in a raid), you'll be critting every other bloodthirst, so that'd be another 35 added dmg per 10 secs, 3.5 more, and furtherly, it adds 45% of the 140 to dmg to bloodthirst, so 63 more dmg per 5 secs, or 126 per 10, adding another 12.6 dps. This is overall a consistent 32.4 dps increase. Now, in an AoE evironment, it is much greater, since, assuming you have the WW glyph, you'll be multiplying that 6.3 from earlier by 5, getting 31.5, so, that'd be a 57.6 dps increase. Now, this is versus d/w mongoose (1 ppm iirc correctly, can stack), which'd average at about 60 agil and 1% haste or so (unless it has been increased) if the stats were to be spread across a whole fight. Now, that is about 1.5% crit chance, and 1% haste. 1% haste is applied only to white, and white dmg being on average 40% of my dmg, it only increases my dps by about 6 (I average 1400 dps in a basic raid environment), and the 1.5% crit would increase my dps by another 10 or so, so a 16 dps increase single target, versus the 32.4 from d/w savagery. I think it needs to have its score boosted from 0, to something with two digits. In no way related to me wanting to see SWP fully in the green. >.>
And no, I don't want to number crunch for executioner.
-Erinsoriac, Uldum Server
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