I would like to know how your calculating Hit chance cap for Rogues before it lists hit from gear as wasted stats. Currently between gear and Talents all Rogues should be getting 17% spell Hit(for Poisons) to ensure none of their poisons miss. Instant Poison damadge makes up my third most damadging hit and about 15-20% of my total overall damadge output. My Rogue has the full 17% and a tad over, yet another Rogue with less total item level and short 72 hit from cap ends up having a higher gear score.