Doesn't look like this forum is read by the page author. Since both armor and subtlety are lousy enchants for a paladin healer. Armor = +120: well we already got plenty (17.5k with...
Doesn't look like this forum is read by the page author. Since both armor and subtlety are lousy enchants for a paladin healer.
Armor = +120: well we already got plenty (17.5k without devotion) and we ain't tanking.
Subtlety = -2% threat: well we already got healing spells that generate less agro compared to priest (to avoid heal tanking). So take this enchant if you want to ensure that your raid priest healers gets agro before you! But of course this would allow you to get a few seconds more to move your mouse to cast DI on somebody random to avoid repair bill, since the raid are going to wipe for sure since you just ensured the priest to agro and die.
Shadow = +15: Shadow spell are widely used by mobs and bosses in end BC instances. This enchant will give you a little higher chance to resist fear, so you can heal the MT (that isn't fear due to FW) while everybody runs around like decapitated chickens.
Thats why shadow should be a +10 point enchant for paladin healers (as well as +7 to all resistances). So subtlety could yield a max +5.