I don't think you're ever going to be able to come up with a cohesive way to score the "intent" of an enchant or a piece of gear. You might be able to score the "de...
I take it that you're http://eu.wowarmory.com/character-sheet.xml?r=Dragonblight&n=Parrazell ? First of all, defense and resilience is quite easy to gain. Hence the +stats to c...
plisken451 wrote: I don't think you're ever going to be able to come up with a cohesive way to score the "intent" of an enchant or a piece of gear. You might be able to score the "desirability" of a piece, but that's still a subjective measure (i.e. the Devilshark Cape may be an iLvl 115 blue item, but it's generally considered pretty awesome given it's stat distribution).
Yeah, that's always the main issue in games. It also matters how you prefer to play. For example, I wouldn't use the +30 resilience elixir as described above. But if it works for him, it is something that is viable. Same goes for the chest enchant, I guess. Though I still say it's an easy stat to obtain. :p
First of all, defense and resilience is quite easy to gain. Hence the +stats to chest being considered more valuable than the +15 resilience. Also, if that's you, you're kind of crittable. :p
The things I should agree on is that the head enchant should be rated the same as the other one from the keepers of time. Different usage but both handy. Also, it would be awesome if you could designate on which way you want enchants to be rated. Either as tanking/healing/melee dps/ranged dps. Though I think that's either impossible or hard to do. :<